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Our main focus over the next week or so is to get the Dennis wrapped up and finished, so it can serve as a references for our future models and help speed up development time.Īnother example of our texture issues and be found here with our Environmental artists Fig and his first uk style house.įig has also been working on our first fire station and one of the biggest stations planned so far
Freelancer mods 2015 mod#
We want the Essex mod to be as high quality as possible and our textures sharp and crisp. When we first imported the Dennis our textures was looking nothing like what we had in our 3D software, it was way to shiny ( due to spec/gloss levels ) and our metallic parts were showing up as black, after some investigating we managed to find the cause of the issue.Īlthough it's a big step up from we had the Dennis is still not quite right, there are some shading issues, some darker spots which should not be there. We've been a bit quiet on the forums and on our discord the last few weeks, but we've been busy working, Recently we've been importing bits and pieces into the editor and trying to gain some much needed experience on using the new Emergency 5 world builder, this though has come with it's problems, mostly with textures. Lastly here is a screenshot of a new Essex police patrol car I've been working on I won't announce what it is just yet and see if anyone can guess what it will beįor those local to the Essex area it might be quite obvious The BMW will serve as a traffic unit in both marked and unmarked livery's
Freelancer mods 2015 series#
Īlso Fishboe's BMW 5 Series Estate car is getting some attention now and received it's first tests port the other day. We're very happy with how the Dennis is turning out here you can see a picture I took of the very first test port we did and how far it's come along since then. This is so we can have the same high quality lightbars like the German mods that are currently available at the minute.
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Freelancer mods 2015 how to#
Next we need to work out how to construct our lightbars and textures using alpha maps. It's another box ticked off the to do list. Thanks to Floh(OlfDE) who over the weekend kindly showed me how to add all the doors and lockers via the editor so that they open when crew are getting out and on scene. After a few weeks of fixing and tweaking I'm happy to show off these new pictures. As you may of read we've had some texture issues the first time we imported something into Em5. I've got some more news to share with you today, First off the Dennis is really taking shape now and it's getting close to a finished state. More pictures Fishboe's BMW 5 Series as we import the other bits for it like doors and wheels The Vauxhall Astra is a Essex police patrol car that myself and Fishboe have been working on more updates on this one coming soon too, also expecting to have some The next week or so as we experiment with alpha textures and getting everything working correctly, but keep and eye out for updates on this one My current focus is currently on getting our first lightbar built and ready for game Jan Moo is assisting us with any questions that we have and offering his guidance I'm expecting progress on this to be a bit slow over There are other buildings to add to it which Fig has already modelled but still require textures so they will be coming soon.
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Hello everyone, time for another development updateįirstly I want to show off our Fig's first Fire station for the mod and one of our larger ones, the fire station is based off Southend which is located in south east Essex