![nestopia vsync nestopia vsync](https://www.sysprobs.com/wp-content/uploads/2020/03/Fceux-Emulator-1.jpg)
It always makes me laugh when I see emulators (not just NES ones) where if you click a menu option while playing a game, the sound engine isn't told to halt, so you end up hearing a repeated looping noise (followed by there being 50 releases of the emulator where this idiocy is never addressed - do the authors not actually use their own software?). The amount of "behavioual oddities" (with the UI, application, etc.) in FCEUX and Nintendulator are pretty major. One gaming company who seems to get windowed mode mostly correct (thank GOD!) is Blizzard.
![nestopia vsync nestopia vsync](https://robots.net/wp-content/uploads/2021/04/NoSNS-600x484.png)
Some relate to legacy/historic idiotic design choices in emulators or games (shit everyone here has seen, I promise you - anyone remember that Genesis emulators (Gens?) that actually changed/forced your desktop bitdepth to 16-bit, claiming "this is the only way to do it" and then later arguing "it's for speed"? Utter complete nonsense), others are present-day nonsense (for example trying to pick locks in Fallout 3 in windowed mode is like trying to shove a horse up your own asshole). In fact, in general I hate games that don't decently support windowed mode (Bethesda, I'm looking at you, you pricks) and for a lot of reasons. I don't use emulators in full-screen mode at all.
![nestopia vsync nestopia vsync](https://www.informatique-mania.com/wp-content/uploads/2020/12/SNES-9X.jpg)
It's fucking annoying and is one of the literal hundreds of reasons why I stick with XP. It's not quite a Vsync issue from what I can tell, and it's very very hard to describe.
#Nestopia vsync windows 7#
However, with Windows 7 on the same machine (as in formatting C: and installing 7), I see periodic "stuttering" in Nestopia (and some other emulators). * Nintendulator - for game dev or reverse-engineeringĪt least on XP, Nestopia seems to have the best Vsync model in windowed mode - I get no stuttering or oddities (barring something in the background doing lots of I/O or causing lots of interrupts). * FCEUX - for game dev or reverse-engineering * VirtuaNES - for playing games, doing glitch videos (special version of VirtuaNES), or testing emulator compatibility * Nestopia - for playing games or testing emulator compatibility I use Windows XP + nVidia GPUs, by the way: The 4 emulators I use and what I use them for, since I get asked this a lot. I've been working on an updated English language plugin for VirtuaNES (well, a specific version of VirtuaNES actually) that cleans up all the Engrish (some of the items don't even make any sense). VirtuaNES also has a multitude of options that can help/make use of Vsync in windowed mode (talking about "Use HEL", "Use Sleep", and "Sync drawing"). Other emulators (see VirtuaNES and Nestopia) let you choose the surface type. Re: blurry but has working vsync: it sounds like they use a hardware memory surface for "hardware acceleration" support, rather than a SystemMemory surface. Warning: NSFW language ahead (because koitsu is an angry panda today). either you can have a blurry image with vsync, or a clear image with tearing. For some reason, the vsync appears to be broken when hardware acceleration is disabled. Unfortunately, the "none" scaling filter seems to use bilinear interpolation when hardware acceleration is not disabled, which looks poor. Rainwarrior wrote:I get a proper vsync in FCEUX only if hardware acceleration is enabled (there is a checkbox to disable hardware acceleration which must be clear).